Sunday, 28 August 2011

Week 7 - Storyboards and Pitching

Review: Show me the results of your work from Wednesday night.

Storyboard a TV ad (CUFPPM404A: Create storyboards) - DUE MONDAY
Storyboard for Short Film Competition (CUFPPM404A: Create storyboards) - DUE MONDAY


Pitch Your Storyboard for Short Film Competition
If you have finished your storyboards, you should start preparing them for next weeks pitch (Tuesday morning).

  • You have the option to create a basic animatic or simply present each panel on an A4 page.
  • Think about the presentation techniques that were employed by the Shrek Storyboard Artists.
  • You are being assessed on your presentation skills.
Remember to be creative in your presentation (eg If you are using the lollies to promote Wagga, why not hand them out to the audience before your presentation.  That way the audience can use all of their senses included taste to be swept up in your idea.  Be aware if the lollies taste bad then that can impact your presentation!)

Read the following resource for ideas:

Resource: How to Pitch a Story

    Tuesday, 23 August 2011

    Week 6 - Movie Clip Revision & IK/Bones


    Step 1: Create your movieClips
    1. Create a New Movie Clip Symbol and call it "carStill"
      • Whilst in "carStill" state, draw a car (side on view) without wheels
    2. Create a new MovieClip symbol and call it "wheelStill"
      • Whilst in "carStill" state, draw a wheel with spokes (or any detail to show rotation)
    3. Open "carStill" state and place "wheelStill" wheels from your Library on to your car (you may need to resize using the free transform tool)
    4. Duplicate "carStill" in your library and call it "carMove"
    5. Duplicate "wheelStill" in your library and call it "wheelMove"
    6. Open "wheelMove" state and create a motion tween for the wheel.  Rotate the wheel once clockwise over 24 frames.
    7. Open "carMove" state and view the properties panel
      • Select the wheels on the stage and choose "Swap ..." in the properties panel.  Replace the wheels with "wheelMove"
    You now have two cars in your library.  One with wheels that turn and one with wheels that don't turn.  Place an instance of each car on the stage and Test Preview your animation to make sure you have one with spinning wheels and one with stationary wheels.


    Step 2: Animate car and Swap Symbols
    • Motion Tween "carMove" - driving into the center of the stage and stopping, then driving off the stage. 

      •  Use 3 separate motion tweens
        • drive in
        • stopped (this can be static - ie. not tweened if you wish)
        • drive off
      •  To create a new motion tween on the same layer
        • create a blank keyframe after the 'drive in' motion tween
        • copy the last frame of the 'drive in' motion tween
        • paste the frame on to the blank keyframe
        • repeat for 'drive out' motion tween
      •  Your timeline should look like this (click to enlarge):




    • Select the untweened Keyframe (grey colour)
    • Select the car on the stage.  The properties panel should display that it is an instance of "carMove".  Swap "carMove" with "carStill"
    • Test your animation scene

    Step 3: Finishing Touches
    • Apply motion easing to tweens to give the appearance of braking and acceleration
    • Draw a traffic light
      • Draw each light in an off position
      • Keyframe 3 different light states (red, orange, green) and change one light to on for each frame
      • Move keyframes to appropriate position on your timeline (eg car is stopped during red light)
    • Draw background imagery
    • Finished early? Why not try some exhaust fumes





    Inverse Kinematics (Using the Bone Tool in Flash)

    Watch the following tutorial:

    Introduction to the Bone Tool



    Recreate the Tree tutorial you have just watched.  Apply this technique to an item of your choice.

    Friday, 19 August 2011

    Wednesday Night Class - TIME CHANGE

    Wed Night Animation class has been extended by 30min for the rest of the term.  Class is now 5:15 - 7:45pm (Advanced class only).  Beginner Class is still 5:45 - 7:45pm.

    Monday, 15 August 2011

    Moodle Update

    Your third assessment event has just been uploaded to Moodle:

    1. Create a Storyboard (CUFPPM404A: Create storyboards) - Due 30th Aug

    Sunday, 14 August 2011

    Week 5 - Principles of Animation

    Exercise #1 - Read the following article on the 12 Principles of Animation.  Once you have read the article, write a short explanation (in your own words) of the following animation terms.  Post your response on your Blog.

    Principles of Animation

    1. Squash and Stretch
    2. Anticipation
    3. Staging
    4. Straight Ahead Acion and Pose to Pose
    5. Follow Through and Overlapping Action
    6. Slow In and Slow Out
    7. Arcs
    8. Secondary Action
    9. Timing
    10. Exaggeration
    11. Solid Drawing
    12. Appeal

    Exercise #2 - Movie Clips

    • Create an animation of a car driving in to the scene and stopping, then driving out of the scene.
    • You need to draw your own car
    • The wheels on the car must spin, then stop when the car stops
    • apply easing to your animation

    Thursday, 11 August 2011

    Semi-Permanent

    I am now organising accommodation, travel, and tickets for the SEMI-PERMANENT trip.  It should be heaps of fun and will open your eyes to what's going on in world of creativity.  There's no better way to find out what is happening at the cutting edge of Graphic Design, Photography, Film and Illustration.

    At this stage costs should be around $250 in total (plus petty cash for food & drink etc).

    I need to know next week who is coming and will need to start collecting money to book tickets and accommodation before they sell out!

    Sunday, 7 August 2011

    Week 4 - Walk Cycle (continued)

    Continue working on your walk cycle.  Remember to consult reference material.

    Wednesday, 3 August 2011

    Week 3 - Animation Principles

    Principles of Animation
    1. Squash and Stretch
    2. Anticipation
    3. Staging
    4. Straight Ahead Acion and Pose to Pose
    5. Follow Through and Overlapping Action
    6. Slow In and Slow Out
    7. Arcs
    8. Secondary Action
    9. Timing
    10. Exaggeration
    11. Solid Drawing
    12. Appeal
    Exercise #1: Create the most realistic bouncing ball using timing (easing), squash and stretch, and motion blur.

    Resources:
    Easing With Flash - Part 1
    Easing With Flash - Part 2
    Easing With Flash - Part 3

      Walk Cycle
      • Always start with the CONTACT position
      • 4 Stages of a Walk Cycle (8 frame walk cycle)
        1. Contact
        2. Recoil
        3. Passing
        4. High-Point
        • Repeat this for other arm/leg
      http://www.idleworm.com/how/pic/a0002/wlk01.gif

      Exercise #2 - Begin creating your walk cycle