Wednesday 3 August 2011

Week 3 - Animation Principles

Principles of Animation
  1. Squash and Stretch
  2. Anticipation
  3. Staging
  4. Straight Ahead Acion and Pose to Pose
  5. Follow Through and Overlapping Action
  6. Slow In and Slow Out
  7. Arcs
  8. Secondary Action
  9. Timing
  10. Exaggeration
  11. Solid Drawing
  12. Appeal
Exercise #1: Create the most realistic bouncing ball using timing (easing), squash and stretch, and motion blur.

Resources:
Easing With Flash - Part 1
Easing With Flash - Part 2
Easing With Flash - Part 3

    Walk Cycle
    • Always start with the CONTACT position
    • 4 Stages of a Walk Cycle (8 frame walk cycle)
      1. Contact
      2. Recoil
      3. Passing
      4. High-Point
      • Repeat this for other arm/leg
    http://www.idleworm.com/how/pic/a0002/wlk01.gif

    Exercise #2 - Begin creating your walk cycle

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